Molitvan today at 1:10 PM
Here you go, a test
Uploaded by: zersiax
Upload date: 7/17/2026
There's a mod for cyberpunk 2077. We check it out.
Here you go, a test
h
I just released an update you could download that if you want.
ok that is bad, I see them but I don't hear them...
Message
test
bah
boop
God its gonna be so embarassing if the new version has a bug
Nah just the CyberpunkAccess mod file, but make sure you have TweakXL and ArchiveXL installed as well. I just added those as dependencies.
If the author of Audioware updates it on Nexus mods, it'll be able to be installed with the mod organizer
Added distance announcements to the map markers.
The map markers are now sorted based on distance.
Added the game's native aim assist to the mouse and keyboard. It can be selected on the mod settings menu.
I don't have a controller so I tested it with the mouse and keyboard.
It read for me, I probably broke something on the release version, so gonna have to check it again.
Yeah the video is playing
Might need to route your screen reader as well if you want us to be able to hear the spoken text.
You also have to click apply after choosing those.
If you go down it's next to defaults.
Omnidirectional movement shows objects behind you as well, sequential beeps doesn't play all of the beeps at once to avoid sound overlap.
I play this on a GTX 1050 TI and a 3rd gen i5 lol
Press F
Need to press it on next or the first option
There is a button called next and another called other players will refer to v as
hi hi hello
Attributes screen is the same, but once you press f you have to confirm it with enter. Unfortunately the confirmation screens aren't read.
If you wanna disable the beacons during dialog if you press shift + 5 it switches to no beacons
Well its a buffer, 5 goes forward and shift 5 goes backwards
There is on the mod settings but it's the master volume, not individual sounds.
7 and 8 is for the pathfinder
The beacon for pathfinder is controlled differently. Pressing 8 enables it.
A and D
No, you need to press 8 to enable the quest navigation
7 speaks the direction.
5 and 6 are for objectives
For objects I mean
You can disable the screen reader speech on the mod settings so that it doesn't keep speaking the direction
F interacts but you need to track him with the beacons now that you've reached him
Nah you pressed F on another NPC
They weren't the quest nPC
It's a heartbeat
Nah only mouse
Now hold it again
Because the objective was not a person there
Going there brings a new objective
It only works under 30 meters so it can't be abused
holding 5 tells you about the location of the shard or tracked objects
Nah there's something infront of you because the collision detector is playing
Try jumping
Space
you were at the second floor and it could be jumped off of
5 and 6 is for objects, 7 and 8 is for quest objectives
7 and 8 calculates a path for your quest objective, 5 and 6 just plays a beep on its direction
Also holding 7 will lock your camera on the objective however I haven't tested that in buildings so idk how it'd work here
They are generic npcs they don't really say much
The pitch is very low so it means that the objective is below you
Look at the traversal tab of the audio cues
You are near it but you need to track it and go in it
k now press 0
Now hold it to travel to it
You were tracking the terminal that is used to call it
But the elevator is the place you need to go in
now hold 0
No, optional is another objective, pressing T switches objectives.
The hacking minigame is introduced later in the game.
if it helps, no matter what you choice you make in this quest it leads up to this point xd
hey
I wonder if this works on the game pass vursion
what do you think of the mod so far?
Initially, I added a tracker that announced the player's location, however I noticed some FPS drops so I just removed it entirely
ah, good to know
But I should test and improve the camera lock on feature.
Its a cutscene
Sometimes press T to see what the objective is will help
I think you switched your beacons from hostiles to something else
They are probably behind a wall then
if the pithc is low they are below you, if it is high they are above you
They are waaaaaay below you if the pitch is that low
just move the mouse down
F2 helps check health
Either too far or behind a wall
You can change the beacon range in the mod setting
I should probably make a video guide to make it easier.
Think it might be a distance issue since there aren't really much walls there.
I already tried doing that, it doesn't expose mesh data
Need to scan every single one of those objects
You do it from a distance, can't walk to it
Hacking is basically like the game's magic, you scan them and can upload hacks on them
No, that one doesn't require OCR
Press T what does the objective say?
scan that sound with the base
Hold 6 to lock on the camera, that can help center them easily
Yes that one is the one you need to scan
Hold tab and center the sound
Yes
To make it easier you can just press caps lock to toggle it
You can't toggle it yet, you'll gain the ability after you complete this objective
You can't really go past the window here, you just need to scan them to progress
It doesn't require walking
There's also a screen
Now you scan the screen, then it'll bring up a menu, on that menu press F to upload the hack.
it's just behind a window so you can't walk
press f to take them down when you hear that beep
need to do the whole thing again but this time press f, don't punch them
See that bleep was the prompt that you needed to press F on
oh damn I forgot to map that
It is R
Nah this is another objective
C
so this breach protocol isn't accessible, the one in the tutorial can be done but the rest of them requires OCR
Those are all false options, just supposed to exit.
You can press T to exit tutorial
it'll bring up another objective that lets you exit
Hopefully I'll improve the camera lock on by next week
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