Slaying the spire with the regiant and probably dying | Played 41 times | No favorites
We are going to slay the spire with the regiant, and probably die
| Username | keywasfull |
| Display Name | Athlon |
| Uploads | 15 |
We are going to slay the spire with the regiant, and probably die
The main thing to remember when playing x1's revenge is to do your very best to not take unnecessary damage. By the end I was getting pretty tired so was making more mistakes, but I could have probably gone on another few waves if I had gotten up to take a break. This recording has nothing edited out of it during the gameplay. Sadly the procedural generation of levels has a hard difficulty ceiling and you will see that level 50 and level 60 don't feel that different difficulty-wise, they're just longer.
Hello, I wanted to bring attention to a cool arcade game on QuentinC Gameroom called Ducks Treasure. In this game your goal is to collect eggs which give you increased speed and lethality against ducks, then catch as many ducks as you can to score big points. Not a lot of people are talking about this game, but it is a really fun experience, and it definitely tests your skill and spatial strategizing. this 29000 point score is pretty tough to get, as far as I can tell, so sit and enjoy the show!
Freedom Dive, at a scorching 222 bpm, is one of the pinnacles of many rhythm games. Here on Rhythm Doctor, it's less of a skill test and more of an endurance and precision test, but I still love it. Keep an eye out for my recording of the Sequence Storm edition of this song!You can get this custom level for Rhythm Doctor at rhythm.cafe. Just enter Freedom Dive into the search field.
These levels really ramp up the difficulty if you play them in two player mode. Because I practiced for several weeks, I managed to get a perfect score on the night version of the level, which is not too much harder than the day version in two player mode. If you are looking for extra challenge with rhythm doctor, play it on two player mode!
Game 1: The Rat King, damage demons comp, second place finish
game 2: Sire Denathrius, cooked book Mechs comp, third place finish
Hello, I'm trying out a new recording format for Hearthstone Battlegrounds gameplay. Let me know if the commentary is preferred and/or helpful, and what I can do better there. This comp is only available if the Lich King's buddy is available to you somehow, but if you see it, take advantage of it! My final board was giving 600+ attack to all my reborns, easily obliterating everything in its path.
Almost a perfect run of this level. I have the timing announcements enabled and almost all of them are below 20, and just two above 50
Back in 2022 before we had generative AI, I decided to make a python script that would convert a text file into midi data. Using some basic music theory and rhythm rules, along with generating a frequency graph of occurrences of letters in the uploaded text, the generator then generated the MIDI data. All done in less than 300 lines of code. The midi soundfont used is called Tambres of Heaven. Here's a demo of one of my journal entries converted to music and in my opinion, the piano sounds pretty good. Of course, it's not an actual song you could sing to, but definitely interesting!
Robust, innovative, fearless. These are the by-words of the Kuloran Payers ... I mean, players!
This ball bouncer game is, as of now, my best Trial of Speed mode game ever. Currently I have my goal streak reset at the default 10 s, and my max streak at 10 hits. I have upgraded time aura so that the game lasts 365 s. I managed to maintain the max streak for almost the entire game, with a total streak of 83 hits. The total score was 16935 points. Check it out!
A recording of the Sequence storm track Grim Heart, rated 40, on audio cues 2 with 0.5 beat delay and moderate timing, with 87.23% accuracy.
The sequence storm arcade track Punching My table, on medium difficulty, on audio cues 2 with 1 beat delay, with 94.56% accuracy
A recording of the sequence storm workshop track Amazing princess wings on audio cues 2, medium difficulty, with an accuracy of 85%
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